// Sniper

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"Sniper Rifle"
	"viewmodel"			"models/weapons/v_models/v_sniperrifle_sniper.mdl"
	"playermodel"		"models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl"
	"anim_prefix"		"shotgun"
	"bucket"			"3"
	"bucket_position"	"2"

	"clip_size"			"1"
	"default_clip"		"1"
	"primary_ammo"		"XBowBolt"
	"secondary_ammo"	"None"

	"weight"		"7"
	"item_flags"		"0"

	"damage"		"90"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"Weapon_357.Single"

	}
	IronSight
   {
      "foward"   "10"
      "right"   "5.55"
      "up"   "-2.4"
      "roll"   "1"
      "fov"   "-60"
   }
	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"e"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"e"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"q"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}
