"WeaponData"
{
	"printname"		"Fire Revolver"
	"viewmodel"		"models/weapons/v_firerevolver.mdl"
	"playermodel"		"models/weapons/w_357.mdl"
	"anim_prefix"		"python"
	"bucket"		"1"
	"bucket_position"	"2"

	"clip_size"		"3"
	"primary_ammo"		"357"
	"secondary_ammo"	"None"
	"weight"		"4"
	"item_flags"		"0"
	"damage"		"50"
	"WeaponType"		"Pistol"
//SoundData
	SoundData
	{
		"empty"		"Weapon_Pistol.Empty"
		"single_shot"	"Weapon_357.Single"
	}
//IronSights
	IronSight
   {
      "foward"   "-10"
      "right"   "-5.55"
      "up"   "2.4"
      "roll"   "1"
      "fov"   "-20"
   }
// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"e"
		}
		"weapon_s"
		{
				"font"		"WeaponIconsSelected"
				"character"	"e"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"q"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}
}
