"lightmappedGeneric"
{
	"$basetexture" "ai-generated/water0hk"

"%compilewater" 1
// This is needed for physics, etc.
"$surfaceprop" "water"
// You must have this. . this is a material that is practically identical
// to this one in most cases. It must have $reflecttexture disabled, and
// you can set for params uniquely for underwater.
"$bottommaterial" "ai-generated/water0hk"
// This is needed for the proxy below which animates the normal map, etc.
"$bumpframe" "0"
// Enable water volumetric fog.
"$fogenable" 1
// This is the color of the fog in the water when looking from above.
// You'll have the same thing in the bottom material for when looking from
// below.
"$fogcolor" "{51 204 335}"
// This is the distance in inches from the eye which water fog starts.
// This has to be 0.0 for edge fading to work properly.
"$fogstart" 400.00
// This is the distance in inches from the eye which water fog ends.
"$fogend" 700.00
"$abovewater" 1
"$texoffset" "[0 0]"
// The water generally looks better if we scale it down a bit
"$texscale" "1"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" ""$basetexturetransform""
"texturescrollrate" 1
"texturescrollangle" 90
}
}
}
